Yes, maybe one day if you do open up a kickstarter, you can do what others have suggested (and one of my first thoughts when I heard of the Oculus Rift) and make a virtual home/arcade where you can use different TVs, game systems, watch movies, basically a virtual entertainment heaven! Who needs to spend thousands on a retro arcade setup, and then take up the space in their homes to make it happen(besides the ridiculously lucky.) when you can have it all virtually! That would be mindblowing, especially for those of us that haven't really had the chance to play in those old arcades or have one of those big set ups for retro games.ĮDIT: Just realized, what if you could go into a closet in said virtual room and find a Rift, or if you had a golden pedestal in which there was an encased Rift with a keypad lock.
#Getting snes emulators on gear vr update#
maybe I'll look into itĮither way I might have another trick or two up my sleeve yet, so there should be another update at some point, along with the source code as promised (it was 90% of the package size so I decided to hold back on including it in that first zip, I suspect most people don't want it anyways). The idea of kickstarting a laundry list of ridiculous features (animated hands/buttons, spawning snes carts to represent each of the files in your ROM folder, ordering/eating virtual pizza) does have some kind of ironic appeal. Thanks everyone for the positive comments! Pgup/pgdown - toggle detail levels (none, room, all, all+reflections) *you may want to change the Display Configuration to set VSync Just Click on the menu Video->Oculus Rift <-You must have a Rift attached or this will be disabled So I included the source code cause I don't plan to mess with it much. Needs some code (like releasing objects), not comprehensively tested. Left Arrow - Reset Sensor Fusion (ie forward direction) Up/Down Arrow - Move closer/further from screen. Theyre easier to use and offer some features that multi. Standalone emulators, though, are still a good option if you want something that just works out of the box. You can use the following keys in Rift mode: For the most part, multi-system emulators replaced the need to use standalone emulators for NES, SNES, Genesis/Sega CD/32X, Game Boy/Color/Advance, Game Gear/SMS, TurboGrafx16/CD, Wonderswan/Color, PlayStation 1, and Nintendo 64. Maybe an example of too much time on my hands.īut, I added Oculus Rift support to the snes9x emulator.